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Showing posts from October, 2017

linking a css file in your flask python app

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It took me a while sifting through stack overflow to find an answer that explained what you needed to make the css code work. https://stackoverflow.com/questions/7478366/create-dynamic-urls-in-flask-with-url-for so,  the static file, put the css code in there.... then this bit goes in your html <link> in your top header  :: < link rel = "stylesheet" type = "text/css" href = "{{url_for('static', filename = 'styles /style.css')}}" > I guess I wasn't getting what the code did or what was code and what was instructions. the href that is up there is the one I have typed in to make my code work. It's not instructional, it's the raw code. url_for is a method. It needs 'static' as an arg, and the filename = 'mystyles/style.css' as a variable declaration to run. So if your trying this out, the html code needs that link in it's beginning header, I put mine after the title.

a scanner for python3.6

Ok so this took a while, and I did find a really neat tool to strip punctuation from stackOverflow. https://stackoverflow.com/questions/5843518/remove-all-special-characters-punctuation-and-spaces-from-string So far, I think I got everything covered.  It will take any dictionary, and any sentence and return a list of tuples of the words and numbers and things not found in either of those will be listed as 'error' in the returned tuple. # a scan method: from lexicon import game_lexicon import re # scan a dictionary and return tuples from it in a list def scan ( some_dict , some_sentence ): # empty tuple list tuple_list = [] # try it, so if it fails, the scan function doesn't throw error try : #user_input = input(" give me a sentence...>") # make the sentence Lower Case sentance = some_sentence.lower() # strip out the punctuations with re module and sub cleansentance = r

better python 'hangman' style game

There's a for loop in there that I used, but I'm not sure exactly what it does.  I need to research that and see.  But it works.  I also need to get this to a point where it can use any words, and select them randomly from a list, but for now I got to do more class stuff and move on. def word_game (): # Explain the game print ( " \t Word game start.....Type 'quit' to exit game." ) print ( " \t You will be told when you get a correct letter." ) print ( " \t To guess the whole word, type in the whole word." ) print ( " \t Guess my 7 letter word!" ) # create a counter to keep track of guesses player makes count = 0 # create a list of each character in the word so you can tell the player if they got one correct word = [ 'c' , 'a' , 'r' , 'r' , 'o' , 't' , 's' ] # add players used guesses to a list that will

I ran into something really strange, a loop without while

This is my function, and the game_lexicon is a dict from a different file,  Not sure why it is looping.  It will make the tuple list, run all the stuff, and then start over asking for a user input. It runs a second time, overwrites previous info and then shuts down. I'll update when I figure out what the hell happened.  I didn't think a loop was possible without a 'while' Update:   The error was in my game_lexicon import.  I had the same scan function running in that file, so it was running twice.  There was no loop. from lexicon import game_lexicon def scan ( some_dict ): tuple_list = [] try : user_input = input ( " give me a sentence...>" ) user_words = user_input.split() print (user_words) except : print ( "input not tested." ) for word in user_words: key = word print (key) success = False try : int (word) == wor

jdcp is changed, nosetests are hard.

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We found out the other day that because of some (I'm assuming silly and over regulated) legal things zed can't offer us a certificate for the course,  But I would have done it regardless.  I want to learn, and in this course I'm learning.  I had a hell of a time getting nosetests to run.  Had to do it different then zed has us do. Now I can use it, still don't care for it, but I can use it.  I still think I like unittest better, but there's another one he said to check out.  Might try that one out later. Here's how I got my nosetests to run my test file. I can make it work this way with other tests,  not sure why I can't do it zeds way.  But like I said, I have no love for nosetests anyways.  And I like to run the program and see for myself what it's doing.  Even if I did run the nosetest, I would still want to see the results, not just if it passed a test.

Doing a unittest on a simple player mod Class

OK, this took me forever to get right....  But if you want an example of a unit test for a class that has attributes,  here it is. Update:  At the bottom, an example of the test with a 'log' that will print the results of what the function modattack returned as a value The Class code: class Player ( object ): def __init__ ( self , STR , ATK ): self .STR = STR self .ATK = ATK def modattack ( self ): # define the damage an attack will do based on a formula: # use floor division to return a whole number attack = ( self .STR * self .ATK) // 2 return attack and a unit test to make sure there is not a NONE for the return attack: import unittest from Player import Player class TestPlayer ( unittest . TestCase ): def test_modattack ( self ): player1 = Player( 60 , 10 ) self .assertIsNotNone(player1.modattack) with import logging:  (the Stackoverflow I got the logger info from:) https://stackoverflow.com/questions/74

re-doing a unittest to learn

We're on testing in the LPTHW course, and I remembered a video I had on here that shows you how to run some and make some, so I decided to watch that again, and play with it to understand.  I would totally do Zed's videos, but this computer says its from 3 - 13 hours to download....  It's not his file, it's the computer.  Here's the video again, and I'll post some tests I try to make with it.  And if I get around to playing with 'nosetest' I'll see what I can share there too.  https://www.youtube.com/watch?v=6tNS--WetLI

my first color ascii

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Ok,  I spent way to much time on this.  But I had to see it through. GRAPH paper.  I am going to get more, cause it is so crazy without it. here is a picture,   The code will be below: and the code: import sys def colorAscii (): text_red = ' \x1b [1;31;40m' stop_color = ' \x1b [0m' text_blue = ' \x1b [1;34;40m' text_green = ' \x1b [1;32;40m' text_purple = ' \x1b [1;35;40m' text_lightblue = ' \x1b [1;36;40m' text_white = ' \x1b [1;37;40m' text_lightGreen = ' \x1b [2;32;40m' #----------- Color pallete for my leaf ----------------------- fill = ' \x1b [3;37;44m' stop_color = ' \x1b [0m' outline = ' \x1b [3;30;42m' edgebright = ' \x1b [5;31;42m' edgedark = ' \x1b [3;32;42m' orange = ' \x1b [1;37;42m' innerred = ' \x1b [2;33;41m' # make them one char ===

playing with color in powershell python

Here's a bit I'm working on.  I've discovered I love doing Ascii.  Examples of how to use the color changing escape.  I got a table from StackOverflow: https://stackoverflow.com/questions/287871/print-in-terminal-with-colors-using-python the charts are way at the bottom. So far accurate for me.  def prettyjunk ( self ): # 1 is bold, 0 is plain, 2 is dull text_red = ' \x1b [1;31;40m' stop_color = ' \x1b [0m' text_blue = ' \x1b [1;34;40m' text_green = ' \x1b [1;32;40m' text_purple = ' \x1b [1;35;40m' text_lightblue = ' \x1b [1;36;40m' text_white = ' \x1b [1;37;40m' a_green_at = ( f " { text_green } @ { stop_color } " ) a_red_at = ( f " { text_red } @ { stop_color } " ) print ( f " { text_red } This should be Red. { stop_color } " ) print ( f "

simple word guessing game python

This is a tidbit of my RabbitHole I'm making for class. It is a flawed game, but it works.  I don't want to make it too complicated at the moment, but here is a simple word guessing game: def word_game ( self ): borders.horizon() print ( " \t Word game start.....Type 'quit' to exit game." ) print ( " \t You will be told when you get a correct letter." ) print ( " \t To guess the whole word, type in the whole word." ) print ( " \t Guess my 7 letter word!" ) count = 0 word = [ 'c' , 'a' , 'r' , 'r' , 'o' , 't' , 's' ] correct = 'carrots' correct_letters = [] play_game = True while play_game: guess = input ( " \t Your Guess = : " ) if guess == 'quit' : print ( "............ ok, anot