making progress

So I got the old dictionary exercise updated so it uses python lists instead of the doubly linked lists.... 

Here's a test run with the python profile,  on a random list build.

def random_list(alist, count):
    for x in range(0, count):
        number = randint(0, 1000)
        alist.set(number, 'spam')

So all it's measuring is how long it's taking for the dictionary to build the list, compared to my binary search tree.
My tree-thing-pole is slow, but it's ordered.  I ran the test the first few times and forgot to change the median, so it was real real slow.  over 1 sec.   Then I remembered I had to change it according to the numbers I was putting in the list, and it went down to averaging .35 ,  so I'm not feeling to bad about it.  I know I'll still have to fix it so it's nodes only, and make it branch, but I wanted to go back and test what I made before I moved on.
 Picture my last test run:








Here's the dictionary without the doubly linked list:

 It's almost identical to the one from the lesson, but with the python lists in it and the modifications for the list to work instead of the linked list.


class Dictionary(object):
    def __init__(self, num_buckets=256):
        """Initializes a Map with the given number of buckets (aka lists)."""
        self.map = []
        for i in range(0, num_buckets):
            self.map.append([])

    def hash_key(self, key):
        """Given a key this will create a number and then convert it to
        an index for the aMap's buckets.(returns a number between 0-length of self.map)"""
        return hash(key) % len(self.map)

    def get_bucket(self, key):
        """with the key, this returns the python object in the self.map by using it's bucket_id(index in self.map) given by hash_key"""
        bucket_id = self.hash_key(key)
        return self.map[bucket_id]

    def get_slot(self, key, default=None):
        """
        Returns either the bucket and node for a slot, or Bucket, None or None, None
        """

        bucket = self.get_bucket(key)

        if bucket:
            i=0
            node = bucket[i]
            length = len(node)

            for x in range(0, length):
                if key == node[0]:
                    return bucket, node
                else:
                    i += 1

        # fall through for both if and while above
        return bucket, None
#######################################################################################
    def get(self, key, default=None):
 """ returns the first tuple item or None """
        bucket, node = self.get_slot(key, default=default)
        return node and node[1] or None

    def set(self, key, value):
        """Places a tuple into the bucket(list inside self.map) that hash-key determined, or replaces one if that key entered already existed."""
        bucket, slot = self.get_slot(key)
        #print("set")
        if slot:
            # the key exists, replace it
            slot = (key, value)
            return 'replace'
        else:
            #print("set else")
            # the key does not, append to create it

            bucket.append((key, value))
            #print(self.map)
            return 'setting'

    def delete(self, key):
        """Deletes the given key from the Map."""
        bucket = self.get_bucket(key)
        i=0
        node = bucket[i]

        while node:
            k = node[0]
            if key == k:
                bucket.remove(node)
                break
            i += 1
    def ink(self):
        """Prints out what's in the Map."""
     
        xlength = len(self.map)
    
        for x in range(0, xlength):
            alist = self.map[x]
            if len(alist) > 0:
                lengthy = len(alist)
                for y in range(0, lengthy):
                    value=alist[y]
                    print(value)

    def count(self):
        """Counts tuples in the Map. For testing purposes."""
     
        xlength = len(self.map)
        amount = 0
        for x in range(0, xlength):
            alist = self.map[x]
            if len(alist) > 0:
                lengthy = len(alist)
                amount += lengthy
        return amount

  

Comments

Popular posts from this blog

playing with color in powershell python

JavaScript Ascii animation with while loops and console.log

playing with trigonometry sin in pygame